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Cyra AKA "Tribound"

I am a game designer and producer who helps teams make great games through servant leadership, qualitative and quantitative analysis, collaboration, and always some sparks of creativity. 

Portfolio Brief

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Ephemeral Light

Role: Project Director

Genre: RPG

Ephemeral Light was a premium indie, narrative-driven tactical RPG about shapeshifters fleeing persecution. Players control Harsin, an officer in the Order of Neutralizers, who discovers his friends are shapeshifters and must choose solidarity against oppression.

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I led the project from conception through three years of development, overseeing design direction, systems, narrative, and production. The game combined story-driven choices with deep tactical combat and long-term party progression.

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Avangard

Team Lead (Game Designer and Producer)

Avangard was a lighthearted, comedic gacha idle RPG inspired by titles like AFK Arena and Mobile Legends: Adventure. I joined at greenlight as the only designer, responsible for combat, economy, progression, monetization, and narrative content. Later, after the prior lead left, I was promoted to producer, overseeing the team while continuing to design.

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Amazia

Game Designer

Amazia was an online multiplayer digital CCG inspired by Duel Masters, Yu-Gi-Oh!, and Hearthstone. As a co-founder and sole designer, I created every card, mechanic, and lore element. The game launched successfully with 140,000+ players in year one, supported by two expansion packs and live ops.

Skills

Creative Direction

Project Management

Writing and Storytelling

Data Analysis and Economy Design

Systems Design

Technical Design and Production

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